GameDevCafé - Audio & Business Design for Dementia
How do you design audio for an interactive table, intended for people suffering from dementia, in an semi-public area? Michel Rumpff and Sjoerd Wennekes reflect on the development process of Tover. Which challenges did they have to overcome, both audio-design-wise, as business wise.
18:00 Walk in – Grab a bite (bring your own)
19:00 Interview with Michel and Sjoered
20:00 Playtest each other’s game (bring your own project!)
23:00 End of event.
There is a television screen and a projector on a first come first serve basis.
|Date:||December 6th (Saturday), 2223|
|Time:||18:00–23:00 (5 hours)|
|Address:||Café Fokus Koekoekstraat 25 Utrecht, the Netherlands|